Skulls and Shackles

Tons of Stuff

Day 1
Wake Up – Get them to the top – Master Scourge
Jobs for the day. Race to the Top
Bloody Hour
Pirate Entertainment

Day 2
4 Pirates Stop them from getting up at the bell
Jobs for the day. Bilges for someone
Actions for the day
Bloody Hour/Entertainment

Day 3
Put someone on lookout
Play a joke on them
Skip through this day pretty quickly

Day 4
Regulate Jobs
Something in the Bilges – 6 Dire Rats (they get concealment by water)
Searched the Bilges
Weather is blistering. Bilges are hot and nasty

Day 5
Josh is on lookout – see the golden lost island of Ghol-Gon (the early lost Kingdom)
1. cut and bleed onto your shirt. send it up as the jolly roger. 2. On the lookout, yell, Besmara, Lead me to thy gold!!!! as loud as you can 3. Give up your greatest posession to the sea.
Plugg brings Owlbear to fight – 100gp wager on owlbear
Owlbear – 150
Taphhy 3 GP
HP 6
Owlbear clowns, laughs, cries out random phrases to get laughs
He eats live crabs, breaking shells with his teeth and fingers
Recent Tar and Feathering
Below 15 points Plugg throws him a club

Day 6 – - Building Storm
Stop to explore a cave being revealed by low tide
3 Merfolk – 2 join
Storm Building – Rain

Day 7
Someone notices something misssing
Davey to recut the tooth
Play Heave on the night of the storm

Day 8-10 – The Storm
All Hands Called to Deck
All Riggers and all +2 DC checks
2 Shifts. Day Shift and NIght Shift
Biscuits Only
DC 14 checks at night to not be fatigued (or exhausted, which they pass out asleep at work)
Day 9 – Friendly goes overboard pg 28
DC 20 to Swim in storming waters
To throw a rope its a ranged touch attack (10 foot increment)
First round they are 10 feet away, next rounds 1d3X10 feet further
Splash Weaspon Rules –
Success mean they may be able to be pulled back in. See pg 28

Day 11 – pg 29
Waters become shallow and navigation tricky
Plugs calls the PCs together, 4 floating crab pots at his feet
Water is clear, can see the reef Plugg wants them to swim to 200 ft out
Reefclaws –
Reefclaws are delicious and the captrain rewards them by reterning all equipment or cure moderate wounds for the sailors who already have

Day 14 – pg 29 – Boarding School
Exused from work. Trained by Riaris Krine (master gunner w peg leg)
Takes 2 characters out at a time
Instructs how to use grappling hooks
Throw Grapple hook – ranged touch attack – AC 5 – range -6 on throw
Tie off rope as move action -
Shimmy across rope DC 15 climb checks
Other teammates throw gathered food, garbage, bottles, bucketsat the their friends
10 Reflex save to stay on the rope if hit
3 tries to make it – if you don’t make it you go alone with 4 pirates throwing at you only
Day 17 – pg 30 – Unpleasant Duties
Worst Jobs
Any NPCS lower rating one
Plugg and Scourge make fun/degrade of the PCS at every chance
Day 19 – pg 30 Risky Games in the Bilges
Most hated PC (probably Tapphy or Billy) Assigned to Bilges
Other PCs assigned as normal
on way, Plugg and Scourge bump into him – search and remove any weapons
2 other PCs down there helping with hidden daggers
One of them accuses Tapphy of slacking, they are actually going to try to kill him
2 Wormwood Pirates pg20
they killed him and topple several barrels on him and say it was an accident

Day 20 – Sails on the Horizon!
Merchant Ship Flees but is no match for the pirate ship’s speed
Closes over 12 hours
Chelish vessel
Day 21 – Piracy!
During the Last Hour
Pigs Slain and used as chum
Riaris Krine summons PCs to poop deck to them battle tasks
Page 31
PC who did best in charge of boarding party
15 bluff to add NPCs (which did not happen)
4 rounds to connect
40% chance of being attacked by 1d4 heavy crossbow bolts +1/19-20
Ships collide – pirate hurl grapples and planks
Give a cinematic experience
noises of fighting drifting out of mist
glipse of larger battle
screams of pirate thrown into the sea and eaten by sharks
hush at the end of the battle
33 percent chance of being attacked by a Shark –
If attacked it goes up by another 33 percent because of blood
Grapple/Climb/Flatfooted first round
6 soldiers on aft and 4 on stern castle – Crossbows and bull rushes, then flanking Page 32
Round 3 – Captains Back
Round 5 – Explosion – Kipper is badly burned
Round 6 – Fleeing Sailors
3 (or 4) sailors appear out of the fog to board the starboard boat
They must make 3 sailor 10 sailor/dex checks
Round 7-10 – The Battle Turns – Harrigan is seen with a human heart in his hands
Round 11 – Abandoning the Ship
Senior officer and 2(or 3) sailors flees in one of the ships
Time to untie is cumulative from the last group – The soldiers defend him
Officer has a boarding pike of repelling and 2 weapon fighting
Round 16 – Aftermath – Page 34
Pirate Win – Parade around the officers
Party begins with fine food and drinks from the Man’s Promise for 36 hours
Captives pg 34 (pistols from old captain given to plugg)
PC’s are picked for the man’s promise crew



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.