Tag: Rules

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  • Ransoming Officers

    Pirates may opt to have prisoners held for ransom. This is managed by ransom brokers available within the cities at ports of call. Officers and other important NPCs can be ransomed for 50 gp PER class level (150 gp for a Level-3 officer, 250 gp for a …

  • Selling Plunder

    Plunder represents goods and items, which are mundane in nature, but still have value of their own. A point of plunder may represent a crate full of valuable ores, a large load of timbers, bails of wool or rolls of silk, or even a whole cargo hold full …

  • Recruiting Crew

    It is assumed that after combat, a number of enemy crew or villagers join the PCs' crew to replace any losses. Additional new crew members may be recruited after successfully capturing an enemy vessel or raiding a village, or any time the ship is …

  • Gaining Infamy and Disrepute

    Whenever the Crew gains *_Infamy_*, they also gain an equal amount of *_Disrepute_*. Mamimum *_Infamy_* = 4 x Average party level (*APL*). Maximum *_Disrepute_* = Current _Infamy_ score. *_Infamy_* is the sum of all the outlandish stories and …

  • Infamy Thresholds

    When the group reaches each listed _Infamy_ score, they gain a new _*Infamy Threshold*_, which confers certain benefits. *_Disgraceful_ (10+ Infamy):* Characters may purchase _[[Disgraceful]]_ impositions. The PCs may choose one Favored Port. They …